Saturday, May 19, 2012

Interview with Aashwin owner of Trade Arcade Pro

Posted by admin On November - 11 - 2010 ADD COMMENTS

ArcadeAdmin.Com is proud to present another interview with an arcade script owner! This interview is with Aashwin, who is the owner of the new up and coming arcade script Trade Arcade Pro. I’d like to thank Aashwin for taking time out to answer a few question’s – Enjoy the interview guys and be sure to check our previous interviews!

Are you able to give us a short insight into your background?

I started programming (or making websites) so i could manage my clan site for a game. But quickly turned into a real thing. I realised that making websites is not just a hobby but actually a business. Thats really how i came into this business.

What do you do in your spare time?

Gym, Football, Friends and that’s all I can think of at the moment.

How did the idea of TAPs come to you?

I used to mod other scripts a lot but I really needed something that was mine, and that did what I wanted it to do.

What was your biggest challenge getting TAPs to where it is now?

Developing it. Theres a lot of barriers when developing a script, not just developing a script but litterly anything (Such as coding/graphical issues). The biggest problem was, keeping my self motivated and not giving up easily. Another thing was my server being a total mess on the beta day. It just made my life 3 times harder.

Do you own any other script/sites

I do run sites which is one reason I developed TAP. A few include: www.flashjolt.com , www.playonlinegames4fun.com At the moment my portfolio is rather large, so I am planning to reduce the size of the sites I own.

In the short history of TAPs which date stands out the most for you?

Probably the release day of TAPs, which was the 2nd November.

Have you taken any steps in the design of your script to accommodate for SEO?

A couple. I have included some basic features like redirecting www.mysite.com/123/SOME-RANDOM-NAME.html to www.mysite.com/123/THE-REAL-NAME.html I do believe its duplicate content and most scripts dont take that seriously. Other than that custom Meta Descriptions and title tags are the SEO things. But tbh, theres a limit in what a script can do to boost your SEO rankings

With the creation of so many different arcades, where do you think the industry will be in 5 years time?

I think arcades will slowly die out… Many people come to this business thinking they could make money within a few months and thats not the case. Many people will also give up, the sites that provide unique features and have the $$ to invest will stand out.

What are your top 5 SEO tips for arcade beginners?

  • Links Building
  • Content
  • Those are the 2 things I think are important

    Then there is stuff such as the following are also very important;

  • H1 Tags
  • Emphasize text.
  • Making your site for the user not the search engine
  • TAPs is still very new, what are you main objectives to get a foothold in the Arcade sector?

    I want to provide “good” support to my customers rather than providing no support and selling a lot of copies.

    Why does your script stand out from the rest?

    For the following;

  • GEO Trading
  • Graphs
  • Hour based stats
  • Are we going to see any major updates in the coming months?

    Not major but minor updates like 1.2 hopefully once we can get 1.1 sorted :)

    1.2 will probably be more trade related updates (newer monitoring features).

    For the Online Gaming industry what do you believe is the greatest challenge going forward?

    Providing Unique Content.

    Who is your direct rival in the Arcade Script world

    I dont think there are many, but ATS is one… i am not against it either. Great script, it was the script i used to use aswell!

    What is the key features that make TAPs stand out from the crowd?

    GEO Trading.

    What do you believe are the key points to run a successful arcade?

  • Unique Content
  • Investing money
  • What, in your view, is key to retaining gamers on an arcade site?

    Providing somethign they are interested in rather than providing every game on the internet

    Interview with Chuckun of Chuckun.Co.Uk

    Posted by admin On September - 23 - 2010 ADD COMMENTS

    Another great interview brought to you by ArcadeAdmin.Com. Thank’s to Chuckun for taking part in this interview. Check out Chuckuns blog at www.chuckun.co.uk

    Are you able to give us a short insight into your background?

    Sure! For the best part of six years now, I’ve been developing PHP scripts. It all started seven years ago, at the age of just twelve, when I became part of a gaming clan forum. The owner, just a year older than I was, was my initial inspiration into the world of web-development. He could do some great things with PHP.

    Then, through simply playing around with open-source php scripts, I was able to start writing PHP scripts myself! I began developing MODs for AvArcade fairly recently though. I decided to set up tazgames.com and looked into the best script to use, and came across Av Arcade. I love the script, and love the community even moreso. That’s all the motivation I need to work on it!

    What do you do in your spare time?

    I tend to use my spare time to study new programming languages or features, or simply alternative methods of manipulating programming languages. On a more fun level though, I also enjoy playing a free FPS called Wolfenstein: Enemy Territory, if I’m feeling like taking some time off!

    How do your mod idea’s come to you?

    Usually I get asked to create the MODs I make. Or I see a request on the AvArcade support forums, so I take it upon myself to fulfill it! Sometimes I see a really cool feature on a website, and realise something similar would benefit my own site, so I’ll produce a MOD everyone can use. However, sometimes it’s purely an impulse idea I just randomly think of – those ones, I have to jot down though, as they’re there one minute, gone the next!

    Do you own any other script/sites?

    I run several websites, but I don’t like to build connections between them, so the only ones I publically announce ownership of are: www.chuckun.co.uk, www.tazgames.com, and www.visitors-online.com

    I used to own a couple of simple open-source scripts. However, I stopped distributing them, as I didn’t feel they reflected my ability as a programmer any more, as I wrote them years ago. I hope to release some new scripts soon though!

    Which is your best Mod to date?

    The Report Game MOD was my best MOD for AvArcade. Since that was used in AvArcade 5.2, I would say my best MOD in development, is the Mass eMail & Newsletter MOD. I have some great ideas for the mod, such as scheduled mailing and other nifty features which will make it a true must-have!

    What’s the though process behind developing a mod?

    Well to be honest, I find thinking too much about how I’m going to do things, overwhelms me (if it’s complex enough to require thought). So I tend to dive in at the deep end, and just get on with it, and work out the arrangements as I go. This used to cause ‘messy’ coding for me, but I’m used to the general structure of things now.

    The general process however, is to create the backend first, then front-end core features, then the template features the user sees to control the mod.

    How do you relax at the end of the day?

    Usually with a beer or a cup of tea, talking to my girlfriend, and watching a film – Oh the good life!

    How do you think Google, and the way it indexes site affect the way Arcades operate?

    The best idea Google ever came up with with regards to intelligent indexing, is ‘Sitelinks’ – the 4/5 links that you see some times underneath the top results for searches you make. If your arcade categories get recognised as the substantial navigation pages by google, and you have your categories listed under your homepage result on google, your visitors can instantly find just what they’re looking for! This will most definitely benefit the operation of your arcade.

    With the creation of so many different arcades, where do you think the industry will be in 5 years time?

    Well, a couple of years ago we saw the crash of the arcade website industry due to the influx of webmasters hopping on the band-wagon. However, I believe that the poor revenue caused by this is slowly forcing people to close their arcades. I think in five years time, people will avoid making arcades, and they will become more profitable again as the numbers of them drop.

    What are your top 5 SEO tips for arcade beginners?

    1. – Keyword density. Make sure you include premium gaming keywords where relevant. Such as “Play *game name* – The free online game from *site name*” instead of just having the game title. This is absolutely essential.
    2. – SEO URLs. No doubt this is obvious, but it really is a must. Also be sure to include the category AND game name in the URL for perfect SEO.
    3. – Page content. Arcade scripts generally dont offer enough word content.. Search engines do not like websites with few words.. So make sure you put extra words wherever possible, such as “Browse all our cool action games” instead of “see all” underneath each category..
    4. – Image ALT tag. Arcades display a LOT of images.. Be sure to make use of the ALT tag within your script wherever images are used. This can generate interest via google images, and counts towards your page’s content type too.
    5. – Page Titles. The order of your page title is crucial. And with gaming websites, I would reccommend using *gamename* – *sitename*, as anybody looking for a specific game isnt going to care what your arcade is called when they google the game, so you want the game name first.. However, take into consideration point #1!

    Are we going to see any major updates in the coming months for any Mods?

    The Mass eMail & Newsletter MOD will be receiving a lovely update shortly! Scheduled mail is almost ready – which has been long awaited by many, so watch out for that! I will also be releasing a few new mods too, with any luck!

    For the Online Gaming industry what do you believe is the greatest challenge going forward?

    Well it’s quite clear now that the market is pretty much at saturation point. Anybody looking to set up an online arcade is going to experience difficulties making any real money. The biggest challenge right now, as with most websites, is creating a unique environment to keep people coming back.

    A major key now is social networking integration. As long as you have a plug to one of the major social networking websites, you have a chance of making your arcade work. However, even then you face a massive difficulty in making any good money. My advice is to stick in there, until the faint-hearted ‘give up’ with their non-earning arcades, and free up the industry a little.

    What do you believe are the key points to run a successful arcade?

    A unique theme is a must! And it must be ‘cool’ – if you make it look professional, it’s going to look too boring for an arcade.. You want something colourful and appealing to both children and teenagers.. So a ‘cool’ look is definitely the way forward!

    Inscentive – Offer inscentives to make your visitors want to register.. Once they register, they will most likely return.. And if not, grab the mass email & newsletter MOD and make sure they dont forget about you!

    Do something different – I believe that the only way to be truly successful is to do something unique that people will recognise.. Whether it be sending custom t-shirts out to anyone who reaches the #1 player, or creating ‘groups’ or ‘clans’ who will compete.. It’s always good to create a situation people will want to put effort into.

    What, in your view, is key to retaining gamers on an arcade site?

    As previously mentioned, inscentive, and unique ideas are key here. Creating awards, achievements, or prizes is always an easy way to keep people playing.. But a more automated (and cheaper) method is to create rivalry! Let people compete against eachother with highscores, and they will be determined to stay and claim the title..

    Where do you believe online gaming will be in 10 years time?

    On the internet, ten years is a LONG time.. Realistically, anything could happen. The way things are looking with the youth of today, gaming could even be banned in 10 years time. Now there’s a dreadful thought, right? But realistically, I believe in 10 years time, online gaming will be incredible. ‘Flash’ games may be created in HTML5, which leaves room for some incredible movement!

    Thanks Chuckun for taking part in this interview! Comments welcome!

    Interview with Dom, Owner of GamesButler.Com

    Posted by admin On September - 13 - 2010 ADD COMMENTS

    Another great article, brought to you by ArcadeAdmin.Com.

    This is an interview with Dom, The owner of GamesButler.Com. Thank’s Dom for taking part in this interview! We’ve had interview with Andy, Owner of Av Arcade and an interview with Brad, Owner of Arcade Trade Script, But this interview is different as its looking at the management of an arcade.

    Dom has some interesting points about new methods of SEO, So make sure you take note of some of his suggestions! GamesButler.Com for example has an Alexa ranking of 56,165 so he must be doing something right!

    The Interview

    Are you able to give us a short insight into your background?

    Of course. I started dabontv.com when I was 16 as a way to bypass my schools server and play games at school. I started to get traffic from google and I was hooked! From there I taught myself html,css,sql,php etc. and went to an Art school for Web Design. I started GamesButler.com when I was 18 as a school project and launched it almost exactly 2 years ago when I was 19.

    What do you do in your spare time?

    I like to hang out with friends, read, run, drink tea and of course play video games (Been hooked on StarCraft 2 lately)

    How did the idea of GamesButler come to you?

    I knew I wanted to start a site that had a secondary focus on game help and walkthroughs so I played around with different domain names until I came up with GamesButler.

    What was your biggest challenge getting GamesButler to where it is now?

    I think just keeping up with everything has been a big challenge. Going on vacation and coming back to 1,000 emails isn’t very fun

    Do you own any other script/sites

    Just dabontv.com and gamesbutler.com

    In the history of GamesButler which date stands out the most for you?

    Well November of last year I launch the member section to the site and things have taken off from there. March 2010 was a huge breakthrough moment as well (For traffic and revenue). I just launched a new version to the site last week so hopefully I can look back and think that was a huge breakthrough as well.

    How do you think Google, and the way it indexes site affect the way Arcades operate?

    Google traffic is huge for any arcade. I tend not to focus to heavily on seo anymore and just try to drive traffic to the site. I’ve learned that links come naturally and that will improve your google position.

    With the creation of so many different arcades, where do you think the industry will be in 5 years time?

    It’s hard to say but I feel that the system will be more closed. Big sites will release more games that are exclusive to just their site, and there will be a lot more rpg and mmo games that focus on micro transactions.

    What are your top 5 SEO tips for beginners in the arcade world?

    I personally feel seo (as we know it now) is slowly dying. I’ll post my new way of doing seo, then how I used to do it:

    –new way–
    1. Focus on driving traffic to your site, links will come
    2. Original content, links will come
    3. Focus on sharing links to facebook and twitter (and buzz)
    4. Keep the site light and page load times fast
    5. Strong internal linking, meta tags, logically page hierarchy, don’t
    make the site look cheap/spammy

    –old way–
    1. Link exchanges
    2. Submit links to do-follow bookmarking sites
    3. Strong internal linking, meta tags, logically page hierarchy
    4. Buy links on gaming blogs (never on other arcades)
    5. Game plugs (still do this but more in an advertising sort of way)

    For the Online Gaming industry what do you believe is the greatest challenge going forward?

    Greatest challenge is to stay unique and different. With so many different sites and games it’s hard to make something that stands out. Also it’ll be interesting to see which platform will become dominate (flash, html5, unity)

    What do you believe are the key points to run a successful arcade?

    Do something original. Don’t try to be like a huge arcade site.

    I used to think ‘How can I be more like Kongregate, ArmorGames, MiniClip, ect’ but you should really think ’What can I do better then these sites, what can I do different then these sites’

    What, in your view, is key to retaining gamers on an arcade site?

    That’s hard to say. There really isn’t a right way. My goal is to build a community and site people want to use and hopefully users will want to come back.

    With the use of game sponsorship, do you believe that it works?

    Yes it does work. Even if you lose money you still gained more traffic, links to the site, brand awareness and a bunch of other things. In the long term these are the things that’ll make you profitable.

    So what are your thought’s on some of what he has said guys?

    Interview with Brad, Owner of Arcade Trade Script

    Posted by admin On September - 10 - 2010 ADD COMMENTS

    After having such a good interview with Andy, Owner of Av Arcade, We now have a great interview from Brad, Owner of Arcade Trade Script - Enjoy the interview.

    Are you able to give us a short insight into your background?

    Sure, I don’t see why not. I started my first website when I was 17 and a senior in high school. It started off as a website to simply show to colleges and later evolved into an arcade. From there I began to teach myself PERL/CGI and PHP to help make my site easier to manage. I no longer dabble in PERL/CGI as PHP is a far more lucrative language. Now I have 5 years of HTML/CSS, 4 years of PHP/MySQL, and 3 years of Javascript/Ajax under my belt.

    Currently I am still a student trying to broaden my web and computer knowledge. I am now certified in Website Development as well as Website Support and Maintenance and will soon have 2 more certifications.

    What do you do in your spare time?

    I have been getting back into Tennis recently. It’s a great sport. I also play a lot of Billiards, Ping Pong, and I bowl a lot. I go to the gym a few times per week too. I’m a pretty average 22 year old when there is no work to be done.

    How did the idea of Arcade Trade Script come to you?

    I got the idea for traffic trading originally from a client that had me build him a trading system for phpAS v3 about 2 year ago. There was no script for sale at the time that had trading abilities built in and I was getting tired of constantly purchasing new licenses of phpAS, so I figured I would save money making my own arcade system. It was not originally planned to be sold, but while making it people were asking where to get something like what I was building. The market was there with very limited competition, so as soon as ATS was finished I put up the store and began promoting it.

    What was your biggest challenge getting Arcade Trade Script to where it is now?

    Probably getting the word out. The more people that know, the more that buy, and then the more people telling me their ideas for the future and the more people helping each other out.

    Do you own any other script/sites

    Yes. I have several. Most sites are arcades. The only arcade not using ATS is Woochoochinchilla.com . That was my first site as mentioned earlier. I also have WordScatter.com which is a new spin on the game Boggle, which effectively turns it into it’s won game.

    I have several scripts that I have not been working on for a while, but plan to begin again and release for sale. One of which is being used on some peoples sites and is called “MyEasyAds” and is a on site script to manage and sell ads yourself. This will be my next script to release I am sure.

    In the history of ATS which date stands out the most for you?

    This is a tough one. It is probably a tie between the first day of the store launching or the day I realized the the plug helper file was taking off.

    The first day because on that day it sold a few licenses and completely surprised me. That was very exciting.

    The day I realized the helper file took off was really nice too. I had gotten the idea from someone a good while before, but I didn’t think many non ATS sites or big sites would integrate it. I remember going though my trades and auto gathering plugs from them all when I realized I auto gathered successfully from a very large site, that I had never even contacted about integrating it. I even went to their site to make sure I was not seeing things, but the file was there and in working order.

    How do you relax at the end of the day?

    Well, it depends on how much work there is to do. At the end of some days I get back on my computer and work through the night. Mostly though, I just sit back and watch tv/movie or go out with some friends.

    How do you think Google, and the way it indexes site affect the way Arcades operate?

    I don’t think it really affects the operation of an arcade, but it can really affect an arcades income, volume of trades (for trading sites), page views per visit. In my opinion the only affect it really has is traffic and quality of traffic.

    With the creation of so many different arcades, where do you think the industry will be in 5 years time?

    There have been far too many arcades for years now. It is already getting very hard to make a new site take off without a substantial marketing budget. SEO will get even harder and people to pay less for ads on arcades. Most likely more extravagant social arcades will come in and those along with the current leaders will take a good peace of the market. However, the number of people playing online games is increasing every year, so when that happens there will still be plenty of surfers looking for a simple play to play games. This is a niche that will never die out.

    What are your top 5 SEO tips for arcade beginners?

    First off, never underestimate a little SEO and don’t get your hopes up either. SEO takes a very long time, and if you become impatient you may ruin all your hard work. SEO is always worth it though.

    Tips:
    1. Always give your games and categories unique descriptions. If you use stock or steal them then you just lost a large percentage of possible free traffic.

    2. Do not stuff keywords. By this I mean don’t over use the same work/term and never, ever, ever put text somewhere a user can’t see it unless looking at the source. Google will not count that, and may penalize or ban you.

    3. Don’t buy too many links too fast. Let your new site grown on it’s own for a few months and then begin buying links, slowly.

    4. Read Googles guidelines to be sure you are not going against them.

    5. It’s true that the first paragraph on a page is often the most important, but don’t go over board putting a huge paragraph at the top of your pages or adding a bunch of
    < h1 >tags per page. This will not help your SEO much, and will surely drive visitors away. The best thing to do is build your site for your users, not for Google. Then SEO will come from that.

    Why does your script stand out from the rest?

    Traffic trading of course. ATS also has several other features to make the admins life easier. Such as being able to use up to 3 game icons per game. You can update a game/icon file via upload from the admin panel to avoid FTP. When you delete a game all files are removed from your server. When adding a custom page you can use a file from your server (.html, .php, etc) as that page instead of just coding plain text or HTML into a text box.

    It is SEO friendly. You can change the page title of any page set and the meta tags via the admin.

    It is easy to template. All templates are standard HTML and PHP files. You can make a theme that looks completely different and even have different features and let your users decide which one they want to use on their computer. If you are making a new theme you can test it live on your site while the rest of the world uses the other theme you have enabled.

    ATS wasn’t all about traffic trading. I made it for myself at first, so I needed to add things that others didn’t have that I needed or would like for myself.

    Are we going to see any major updates in the coming months?

    I am a bit behind on v1.2. There are a lot of things that need to be worked out and still to be added. RSS feeds will be in it as well as some other good features. As for major updates, I am not sure what most people would consider major. It’s likely that at least somethings in v1.2 will be considered as such.

    For the Online Gaming industry what do you believe is the greatest challenge going forward?

    Coming out with newer and better ideas. Somewhere down the line arcades will need to come up with ideas out side of surfing for and playing games to beat your friends/scores. With the market so saturated now, I am surprised at how little this is happening.

    Who is your direct rival in the Arcade Script world

    I don’t really have any rivals to be honest. There are some scripts that probably sell more than ATS now like: phpAS, GSS, ArcademPro, but really none of those come with traffic trading which is the main selling point for ATS.

    With ATS are you satisfied with where the script is currently?

    Yes and no. I like where it is at this time, but I am nowhere near done with it. I have long lists of plans, features, and I know there is too much I have not thought of to be happy with the the current state for long. That’s how I do things. I get it to where I like it, and then I get new ideas and have to change it some more.

    What do you believe are the key points to run a successful arcade?

    Always check your stats and communicate with partners. Add something that no other or few others have done. Sites with gimmicks can do very well. Make the site easy to use and easy to manage for both you and your users. Don’t over do ads. SEO is not a chore, it’s a side affect of a good site, but there are some things you can do to help it along. Add new games at least 1-2 times per week and make sure to add the newly released ‘hot’ games.

    What is the hardest challenge to you, as a developer to keep ATS running?

    Being able to sit for hours straight and type until my fingers hurt. It’s not as easy as it looks to sit still for hours. Also the organization of files. I have so many test files around my computers, its hard to keep track and some times I have to code an entire feature.

    What, in your view, is key to retaining gamers on an arcade site?

    The same keys to running a successful game site as listed above. If your not keeping your users, then you won’t be very successful in the long run.

    With the need for competition between gamers become more fierce how do you anticipate changes within ATS to accommodate?

    I don’t talk about v2.0 much any more, but that is where I plan to accommodate. v2.0 is and has been planned to turn ATS from ‘user catapult’ to a thriving community arcade script. It will be based all around user features and community and that will be integrated with the trade system also. The hope is to turn ATS into a script that has the option of traffic trading, not just the script to get if you only want to trade.

    Thanks Brad for taking time out to answer our questions!

    Interview with Andy, Owner of Av Arcade

    Posted by admin On September - 9 - 2010 ADD COMMENTS

    To kick of the start of this site, I present to you an interview with Andy, the owner of Av Arcade. I hope you guy’s enjoy it and any comments welcome.

    What do you do in your spare time?

    I spend a lot of the time on the computer browsing various sites, researching different things. I play numerous games such as Team Fortress 2 with friends and on special occasions even leave the house

    How did the idea of Av Arcade come to you?

    I always liked the idea of starting a flash game site and attempted to. But I used Joomla and was individually adding the embed code for games each time. Flash game scripts existed, but were prices at around $100 and so were out of my price range. I decided to learn PHP. Not directly because I wanted to make a flash game script, at first I made another simple script called the link script that allowed users to add links to sites a bit like digg.com but a lot more simpler. Someone then suggested I make a flash game script, and so I did… in 2 days. So, the short answer to be honest is someone actually suggested it.

    What was your biggest challenge getting AV Arcade to where it is now?

    There haven’t been any major hurdles to jump with AV Arcade. As it was initially free, it meant I didn’t really need to advertise it. People told other people, my site got a high ranking in google for the keywords that matter and the rest took care of itself. I have been quite lucky.

    Do you own any other script/sites?

    AV Arcade is the only script I work on. But I am absolutely looking to branch out and create a new script. I cannot be totally dependant on AV Arcade.

    In the history of Av Arcade which date stands out the most for you?

    30th October last year was a big day as it was the release of AV Arcade Pro and the first time I charged for the script. I had no idea how well it would go down, but it worked out great.

    How do you think Google, and the way it indexes a site affect the way Arcades operate?

    It’s important to try and get as high in the search results as possible. But due to most arcade sites lacking unique content, arcade owners are battling hundreds of others for high rankings for the same keywords. I see small sites trying to use the keywords ‘free flash games’ but it’s never going to get them anywhere near the top in any search results. Arcade owners should focus on more unique keywords for SEO success.

    With the creation of so many different arcades, where do you think the industry will be in 5 years time?

    I think in 5 years things will be quite similar as they are now. Not much has changed since 2005. I think flash game sites will focus a lot more on the social aspect. I expect pages to be a lot more alive than they are today with things like notifications popping up with highscores that are being set while you are playing the game and a feeling that you’re apart of a wider community all playing games together.

    Why does your script stand out from the rest?

    No other script is currently being supported as well as AV Arcade. Most haven’t been updated in months, others in years. I don’t think AV Arcade’s forum community can be matched either, the sheer number of people available who are on the forum every day helping and creating mods is huge.

    Are we going to see any major updates in the coming months?

    I’ve started work on 5.3 which will mainly focus on refining what is already there and adding a few things. The aim is that no templates will need editing in this update as new functionality will be an expansion of what is already there.

    For the Online Gaming industry what do you believe is the greatest challenge going forward?

    I’m not sure to be honest. I think Flash may be installed on less computers in the future with HTML 5 making progress. But there’s no good alternative to flash right now when it comes to online games. I think there needs to be a replacement or something Flash-like that browsers support out of the box.

    Who is your direct rival in the Arcade Script world?

    If someone else is selling or distributing an arcade script, they are a business rival. There’s no single script that is more a rival than any others.

    What do you believe are the key points to run a successful arcade?

    Decent games! Considering people are creating arcade sites you don’t hear much about people selecting decent games for their site. If a user tries to play 2 games on your site and they are both no fun to play, that user isn’t going to stay on your site. Pick your games individually. This is a great example of where quality really matters over quantity. A bad, buggy game is as good as having a blank square on your site.

    What, in your view, is key to retaining gamers on an arcade site?

    As above. Add decent games and add them regularly. If you can’t work on a site full time, release games on a certain day of the week. Your arcade site probably doesn’t have unique content. What your site can offer though, is a great selection of games so your visitors don’t feel the need to look anywhere else.

    With the need for competition between gamers becoming more fierce how do you anticipate changes within Av Arcade to accommodate?

    I’m not sure right now. But as online gaming evolves, so will AV Arcade.

    A great interview, Hope you all enjoyed it.

    phpArcade v1.1 Released

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